Coloring The Past: Neural Historical Buildings Reconstruction from Archival Photography

Paper Video

Teaser

Historical buildings are a treasure of human cultural heritage, but reconstructing them from archival photos is hard: images are few, quality is poor, scenes have changed over time, and most photos are grayscale.

Drag to look around, click on floor markers to select camera view and press , or . to step through cameras. We introduce an approach to reconstruct the 3D geometry of historical buildings using volumetric rendering. We leverage dense point clouds as a geometric prior and introduce a color appearance embedding loss to recover building color from a handful of available color images.

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Personalized Hand Models for VR

For a truly immersive experience

Hand shape space General hand model

I've always preferred story-driven games to the competitive ones. When diving into a game like this, one experiences a variety of emotions and may also grow as a person at the end. Despite all that I came to the realization that we might control these characters  — our avatars in a way—, but in effect, they have nothing to do with us!

When playing a game, you see the body and hands of your playable avatar instead of your own. You can customize your character in some MMORPGs, but it still requires heavy manual tweaking to make them look like you.

This is even more relevant in virtual reality, where the control is, literally, in the player's hands. Hand-object interaction is in the center of a great virtual reality experience.

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Crowdsourcing Image Labeling for Anime and Cartoon Dataset

This post is the continuation of Anime or Cartoon? – Let the AI decide. In it I describe the project I’m collecting the data for.

In Deep Learning we often work with huge datasets and this project is no exception. I collected around 300.000 images from both anime and cartoons. Processing this many images is not an easy task though. After downloading the images from various sources, I quickly looked into them and found a few potential issues…

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Neural Style transfer with Deep Learning

Deep learning is currently a hot topic in Machine learning. The best way to illustrate this is probably through Neural Style Transfer. To get a better understanding of how this technique works I created a couple of images with the original code:

Golden bridge with the style of a snowy scene from Kara no Kyoukai - The Garden of Sinner

Golden bridge with the style of a snowy scene from Kara no Kyoukai – The Garden of Sinner

Golden bridge with the style of an apocalyptic scene from the same anime

Golden bridge with the style of an apocalyptic scene from the same anime

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A Design Overview of VR Titles

I’ve got access to an HTC Vive recently thanks to Kibu and I spent my past few weeks playing most of the games available. In this post I’ll share what I’ve learned from playing these games and watching others play them. I’ll walk around the different design solutions in these games especially applied to the Vive.

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Drone Camp 2016

Group photo of campers with their drones

The campers & their drones

After a long year of learning about drones we traveled to Lake Balaton for a weekend to finally build them! During the weekend we assembled two quadcopters and modified an existing one to enable mobile control.

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